Building Mobile Apps that Pair with Other Devices

The huge majority of mobile apps live in their own bubble; they don’t interact with any other devices. Sure, some apps connect to other phones, but these mostly go through cloud-based systems, not directly connecting to other phones nearby (with notable exceptions, like FireChat). There is a new class of apps becoming mainstream. These apps

Building Hyper-Local Social Networks for Mobile – Click App

Last year, we moved into a new neighbourhood, and had the typical North American experience of trying to find our place in the neighbourhood, struggling to make up excuses to introduce ourselves. I think there is general agreement that the sense of community has been degrading over the past few decades, maybe as we move

Buyout as a Monetization Strategy for Your Mobile App

There are a few proven ways to make money on the app stores. The three most common are: paid apps, in-app purchases, and ads. You can read my breakdown of these methods from a previous post. While those are the most common, there is another way of making money on the app stores: a buyout plan.

What’s in a Basket? Shopping Carts in Mobile Apps

Enhancing the shopping cart Every digital shopping experience uses the concept of a shopping cart, bag, or basket. As you browse the products for sale, you add items to this temporary holding place while you continue shopping. Optimizing this checkout process is a hot topic; this blog post isn’t about that. I am convinced that

Our Favourite Apps – An App Review – RunKeeper

Favourite Mobile App RunKeeper Platforms available iOS & Android  RunKeeper Features RunKeeper is an exercise tracker and trainer. It tracks the path you ran, showing it on a map at the end of your run. It also tracks distance, speed, pace, calories burned, and a host of other stats. One nice feature is that it challenges

Meet Our Team – Andre

How long have you worked at Push? I started working for Push in early 2012, shortly after co-teaching the iPhone programming class with Chad. My time at Push started with brief consulting time,and answering quick questions about wording or button placement. I quickly fell in love with mobile design, and became the Lead Interaction Designer

Supporting older mobile devices

So you want an app, but not sure which phones you should support. This question has a three-part answer: platforms, legacy operating system versions, and actual devices. Platforms There are four main current mobile platforms, including Android, iOS, BlackBerry 10, and Windows Phone. There are also some legacy mobile platforms, including Windows Mobile and the

Apps as part of the second screen experience

What is the second screen experience? The second screen experience is the phenomenon that many people seem to love to casually browse, shop, or game on mobile devices while watching TV. This became commonplace with the new set of mobile devices, including touch-screen smartphones and tablets, though it was present (but less common) with laptops.

Developing apps for users around the world

Push creates apps for a huge variety of users, including different languages and from different countries around the world. These kinds of varied apps require special attention, because cultural backgrounds have a strong effect on how people interpret apps and the content within them. For example, the colour red means warning and errors in North